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PilotWings 64 (N64)

Print Cheats For PilotWings 64 On The Nintendo 64
PilotWings 64 cheats:


Birdman:

On the first level Jetpack and Gyrocopter, fly under the landbridge into the
star. You will be teleported above the island and you will be a birdman.
There will be no goals or time limits. Just have fun!

Nighttime flying:


Jetpack Only: Follow the waterfall up to its starting point, fly into the
tunnel, and the game will freeze for a moment. When you come out, it will be
night!

Unlimited fuel:


Pause the game and press Up, Down, Left, Right. then unpause, and you will
have unlimited fuel.

Cannon level 1:


Hit Mario's face to make Wario appear.

Skydiving levels 1, 2, AND 3:


Complete all formations. Aim for the landing target. At 150 feet push A to
slow your rate of descent and line yourself up with the center of the target.
Between 6 and 10 meters from the ground, push B and you'll get an almost
perfect landing.

Hidden teleports:

TELEPORT #1: In mini-San Francisco, locate the skyscraper facing the
airport runway. Use your rocket belt to hover near the ground and you'll
spot an entrance you can fly through. Zoom through the hole, pass the
N64 logo, turn left and fly out the other side. Turn around, re-enter
the building and when you exit, you'll be in the middle of Manhattan.
Turn back into the skyscraper and you'll be back in San Francisco.

TELEPORT #2:

This teleport spot is located in an aircraft hangar facing a
lighthouse. Entering it will take you to the Shuttle Launch Pad in
Florida.

Refuel in Mini-States:


To refuel any vehicle that requires fuel just go southeast untill you're near Florida and you will notice that there are to roads intersecting with another road that is coming out of florida. (Note that the map view is very helpful in the finding this area.) At this intersection there will be two gas stations very close to each other. If you go under or near the open roof at the pumps your fuel will automaticly be refilled.


Mt. Wario:


Get to class B with the Gyro Copter and fly to Mt. Rushmore. Shoot Mario in the nose and he'll morph into Wario.

Caverns Short-cut:


Enter the test "Dark Caverns" in Crescent Island with the rocket belt. After the first couple turns the tunnel will go through a small hole. Behind the torch after the small hole on the left there is a small tunnel going up. If you go through this tunnel it will leave you right before the large cavern guaranteeing a high score!



Birdman Warps:


There are several warps hidden througout this game. Here's how to find a few of them:


You can also become the birdman by flying to New York (on Little States Island) with the rocketbelt and touching the golden star in Central Park.
In Everfrost island use the rocket belt in the first test look to your side and you will see waterfalls. Go to the right most waterfall and go in the cavern. Keep going until you see another waterfall go down there and you will see the star that warps you to the birdman stage for everfrost.
In Crescent Island, get the rocketbelt and fly along the uncilivized coast of the island. There should be a cave on the beach where you can find the star to warp to the birdman.


More Birdman Levels:


Do the code BIRDMAN WARPS. Then when you are a birdman you have to do the
same thing you did to become a birdman, fly to the star. When you hit the
star as birdman, that level is then added to your Birdman choices.



Cannonball Tips:


The following settings will land you in the bullseye on the first try, but you'll need to adjust the shots a bit for optimal results. Apparently you can't get a perfect score if you don't fiddle with the settings first.

Round one:


Cannon 1

Vertical: 1-2 deg.

Horizontal: W 50 deg. N

Power: Full

Cannon 2

Vertical: 12 deg.

Horizontal: S 70 deg. W

Power: Full

Cannon 3

Vertical: 18 deg.

Horizontal: W 30 deg. N

Power: Full

Cannon 4

Vertical: 4 deg.

Horizontal: S 87 deg. W

Power: Full


Round two:


Cannon 1

Vertical: 10 deg.

Horizontal: S 65 deg. W

Power: Full

Cannon 2

Vertical: 5 deg.

Horizontal: S 12 deg. W

Power: 1/2 (a little less)

Cannon 3

Vertical: 29 deg.

Horizontal: W 28 deg. N

Power: Full

Cannon 4

Vertical: 18 deg.

Horizontal: E 49 deg. S

Power: 3/4


Round three:


Cannon 1

Vertical: 13 deg.

Horizontal: E 23 deg. S

Power: Full

Cannon 2

Vertical: 7 deg.

Horizontal: S 85 deg. W

Power: 1/4

Cannon 3

Vertical: 52 deg.

Horizontal: S 41 deg. W

Power: Full

Cannon 4

Vertical: 45 deg.

Horizontal: E 54 deg. S

Power: Full (a little less)


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