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Across the Rhine (PC)

Print Cheats For Across the Rhine On The PC
Across the Rhine cheats:


Across the Rhine Frequently Asked Questions



Q: The disk access time and screen changes take forever.

Why is this so slow?



A: There is a significant increase in speed when SmartDrive

with write caching is enabled.



Q: I am not getting digital sound. Why?



A: Across the Rhine requires at least 5MB of

free XMS for digital sounds to work.



Q: How can I disable all the voice messages

like "Artillery Firing" without disabling the

digital sounds like gunfire and explosions?



A: In battle, hit ALT-C and you can selectively

turn on or off the voice messages that you

want to hear.



Q: In pre-battle briefings with partial intelligence,

I sometimes see enemy units on the map, but when I

go into battle, they don't show up.



A: This is correct; partial intelligence may or may

not be correct.



Q: I sent out Air Assets (recon or attack), and

in route, they disappeared. What happened?



A: If an air unit flies over enemy units that

anti-aircraft units, the air asset may be shot

down.



Q: In battle, my mouse suddenly stopped working or

acted funny. I could still move the cursor, but

nothing would click and it was real jerky movement.



A: Press ALT-F1 to reset your mouse. If this continues

to occur, make sure you are using Microsoft Mouse Driver

version 9.01 or greater.



Q: I gave platoon orders to advance and attack, but when

they made contact, they turned around and ran like cowards. Why?



A: Units will not act outside of their doctrine and training.

For example, you can order an infantry unit to advance

against Tiger tanks, but once they engage the tanks they

will withdrawal.



Q: What are the game requirements for Across the Rhine?



A: The minimum requirements are:

486DX/33 or greater

8 MB of memory (4 MB if you don’t want digital sound)

Microsoft Mouse Driver 9.01 or greater

Double-speed CD-ROM drive using MSCDEX 2.22 or higher

MS-DOS 5.0 or higher

SVGA graphics



You must have at least 450k of free conventional memory and

5MB of free XMS memory for digital sound to work. In

addition, in your CONFIG.SYS file, FILES must be set to 40 and



BUFFERS must be set to 40.



For optimum performance, we recommend a Pentium with 16MB of

memory, Quad Speed CD-ROM, VLB or PCI SVGA video card, and

16BIT sound card.





Q: I am try to run Across the Rhine on my computer which has

a NexGen Pentium Processor, and I am constantly getting GPF

errors. What is happening?



A: Across the Rhine will not run on a NexGen processor at this
time.

Our team is looking into why this may be the case.



Q: When I run install, the screens come up okay, but the text is

garbled.



A: This occurs when running a memory manager that manipulates the

video memory. You cannot use a memory manager like QEMM, NetRoom,

or 386MAX with Across the Rhine.



Q: I started a battle as a sergeant, and now I can only control
one

platoon. How can I control more than my one platoon?



A: You can create your character with the rank of major, so you

can control all the the companies, or change the reality option

of Rank Control to Full control instead of historical.



Q: How do I calibrate the joystick?



A: In the battle, hit ALT-J. With your mouse, choose your
joystick

from the list, center the stick, and press the SET CENTER button.

Move the joystick (and hat, if applicable) to all four corners,

and press the OK button using your mouse.



Q: In a Delay/Counterattack battle scenario in the pre-battle

briefing, the Map winodw has a blue vertical line going down the

right quarter of the screen.



A: This represents the defensive line you previously held.



Q: How do I save a custom-built battle in the battle builder?



A: Set up everything the way you want it, then simply exit the
battle

builder. The battle will automatically be saved.



Q: I have True-Dos 7.0 and Across the Rhine will not run.



A: Yes, Across the Rhine is designed to run on MS-DOS systems

using MS-DOS 5.0 or greater.



Q: In the Organization screen, I can rest platoons, but I cannot
rest

assets.



A: Correct. Assets are alloted per battle, and you cannot hold
them

back in order to use them later.



Q: The install is not detecting my AWE32, it is identifying it

as an SB16.



A: The install is checking for the SET statements, and since the

AWE32 uses the same as an SB16, it will identify it as such.

You can change the configuration to the correct settings.





Technical Notes:



Video Setup and Test:

To display the following modes, you video card MUST have

the minimum amount of DOS-usable VRAM (Video RAM) as stated

below. Note that some accelerator cards may have 2+ MB

of memory available for Windows, but only 512K available for DOS.



640x480, 800x600 requires 512K

640x480, 800x600, 1024x768 requires 1MB

640x480, 800x600, 1024x768, 1280x1024 requires 2MB+



If you use a bootdisk, make sure that your AUTOEXEC.BAT file

contains the following line:

SET TEMP=C:\TEMP

and that the directory TEMP exists on your harddisk. You can

create this directory by typing MD TEMP at the C:> prompt.



Also, if using the “/SHADOWRAM:ON parameter in your
HIMEM.SYS

device line, make sure there is a space before the forward slash,

i.e.:

DEVICE=HIMEM.SYS /SHADOWRAM:ON



Game Play Manual Changes



1. On page 35, the Invulnerability option in the Battle Reality

Options is incorrect. While INVULNERABLE, none of the

vehicles in the character’s platoon may be destroyed.



2. On page 66, in the Platoon’s active subordinate list,
once a

unit has been put out of action it is listed as Knocked Out,

therefore it is removed from the list.



3. On page 71, you can remove your highest numbered waypoint by

right clicking anywhere on the Zoom Map only.



4. On page 76, Fighter Bomber attacks will search for targets

around the target icon, make any attacks and exit the map.

Fighter bombers may be automatically attacked by units with

anti-aircraft capabilities, but they may not be manually
targeted.



5. On page 88, Gun Homes must be added in the location of an

existing house. They cannot replace the larger buildings in
cities.



6. On page 91, in the Organization paragraph, the statement

concerning the Data Viewer is incorrect. The full data Viewer

is available in the Battle Builder.



7. On page 91, the following additional Data Viewer controls

are active. You may switch nationalities by left clicking

the Nationality Symbol under the unit name. Left clicking

on the center button of the compass will rotate the object.

The PREV/LIST/NEXT switch will allow you to scroll through the

other units or activate a list of units which you may select

by left-clicking on the desired name.



8. On page 122 and 123, the Combat unit descriptions for

Assault Guns and Mortars are missing the appropriate

military icons for these units. These icons are listed

correctly in the Appendix.



9. In all organization screens, the following colors are

used as unit overlays to indicate special status:

Orange Fill: Platoon/Unit is rested.

Blue Fill: Unit is broken down.

Gray Fill: Unit is destroyed.

Orange Border: Platoon/Unit is attached.

Red Border: This is your HQ Section and HQ Unit.



Designer Comments from Jim Day, Producer and Designer of ACROSS
The

RHINE.



I want to thank everyone for their patience in waiting for the

release of ACROSS THE RHINE. It has been a long and drawn out

process for all of us here at MicroProse.



Please keep in mind that AtR is a complex program that combines

the elements of a sim and a strategy game into one product.

You must play it for a period of time to become comfortable

with its systems and concepts.



PLATOON/SECTION LEVEL AI:



Individual platoons and sections follow their company orders or

individual detached orders until they spot an enemy formation

and break for combat. They then determine individual combat

maneuvers based on their company level orders. The company

level orders control how aggressive a platoon or section is in

combat. A company with Break Contact orders tends to run away,

while a company with Assault orders tends to close with the

enemy. The platoons and sections also determine their combat

maneuvers based on the type of unit they are and the nature

of the opposing forces. HQ and mortar units do not generally

close with the enemy. If the friendly units are totally

unable to hurt the opposing forces, they will probably turn

away. They have a basic survival instinct built into their

AI. This does not mean that they are cowards, but they will

determine their actions based on an evaluation of the overall

situation. They also attempt to flank and trap the opposing

force, so all units may not move in the same directions.



MAP ZOOM:



The map zoom has tree basic levels. Full, Company and Platoon.

When at the Full or Company level, only the Company level

icons are displayed on the map. When at the platoon level,

all of a company's platoons and sections are displayed on

the map. Clicking on the icons on the tool bar also changes

the zoom level of the map. If the tool bar is set looking

at company level units, clicking on a combat icon switches

to the company level zoom. If the tool bar is set on platoon

level units, clicking on a combat icon switches to the

platoon level zoom.



PRE-GAME INTERFACE:



The are two 320x200x256 color screens, and they are

the main menus for the US and Germans. This was presented

in that mode due to the full motion video running in the

background. If not, the video would run far too slow.

There are not any 320x200x16 color screens in AtR.



DISK INTENSIVE:



It is recommended that you have SMARTDRV loaded for AtR.

The default settings for you system is more than adequate;

AtR does not require any special size for SMARTDRV. If not

loaded, there is a great deal of disk access that goes on.

This is generally true of many programs. We are not aware

of any incompatibility problems with SMARTDRV.



DISK LOAD:



AtR does have a great deal to load before a battle starts

and when you initialize the Battle Builder. It can not be

helped, there is just a great deal of information. Please

see the comment on SMARTDRV in the Disk Intensive section.



TARGETING:



Look for the target indicator on the lower left of the 3D

views. When that is visible, you have a good line-of-fire

to a target. Remember, you can manually fire at friendly

targets -- be careful.



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