Magic Carpet (PC)
Magic Carpet cheats:
Players Guide
Those Magnificent Men
Flying isnt easy, but then you already know that. There
isnt any real secret to it,
and a few enthusiastic words from us arent going to make
the task in hand less
painful, but a lot can be gained from practice! Levels 1-10 are
specifically
designed as practice levels, no matter how difficult they seem at
first. Focusing on
various skills and features, these initial levels allow you to
adapt to the enemies,
casting spells, handling your carpet and other wizards without
too much
opposition, in readiness for the major onslaught facing you from
level 11
onwards. Make use of the precious time.
There are a few tactics you should be honing during these levels:
1) With the mouse acting as your general rudder it is
all too easy to forget about
using the keyboard for direction change as well - dont! The
left and right cursor
keys are not only ideal for dodging incoming attacks, they are an
excellent
addition to turning on a dime. This follows the same
rules as reversing in a car;
to turn quickly to the left press the right cursor key and
backwards simultaneously
or to turn right press the left cursor key and backwards - the
results are extremely
advantageous.
2) When attacking an opponents castle, to avoid getting hit
by the archers use
the left and right cursor keys to fly sideways around the castle
walls, thus avoiding
the archers arrows.
3) If you dont have the Acceleration spell and you are in
need of some extra
Oompf to get you out of a jam, quickly turn 45
degrees to the left and then press
the right cursor key and forward together. This manoeuvre will
swing you back
round to the direction in which you were originally facing and
catapult you out of
the jam quicker
than if you flew in a straight line. (Note: you can reverse the
manoeuvre by
turning 45 degrees to the right and then pressing the left cursor
key together with
forward - this has the same effect.)
4) If you are being chased or circumvented by some creature or
another, press
backwards, and your adversary will appear in front of you as you
scream into
reverse!
5) Sometimes your opponent will build his castle at the foot of a
mountain, which
gives you a major advantage. To avoid his Archers use the
mountain as cover,
emerging at regular intervals to take pot-shots at the castle -
this tactic will also
cover you from your opponents spells if he is shooting at
you from within the
confines of his castle.
6) If you find that you cant reach a spell because it is
located at the bottom of a
steep crater that has too drastic an incline to fly down, you
should use the walls of
the crater like a Wall of Death and spiral gently
downwards until you reach the
bottom and whatever it was youre trying to reach. Some
craters or chasms,
however, are too small to fly down with these or standard
tactics. Therefore come
to a perfect halt and hover over the opening of the pit, or
whatever, and gravity
will do its thing by pulling you slowly down to the bottom - to
get out, simply fly
into one of the walls.
Fly, Be Free!
There is no right or wrong way to play Magic Carpet, youve
just got to get in
there and work out what your carpet is capable of and how the
various creatures
react to attack (See Dirty Dozen section). However,
we can point you in the
right direction, so heres a few things to take into
consideration:
Collecting Personal Mana
If youre running low on the old mana front, try possessing
as many of the
buildings in the townships as you can. The mana collected
doesnt get transported
back to your castle but it does bump up your personal count.
Surprisingly enough,
other wizards tend to ignore collecting mana in this way.
Collecting Mana
Here are a couple more tips for collecting mana:
1) This tip only applies to the levels where there is more than
one wizard
competing for the level. Sometimes you will reach an impasse
where you and
other wizards are fighting for one particular pool of mana,
constantly clicking on
your Acquire spell to turn the mana back to silver. Forget it,
youll be there all
day! Instead let the other wizards get on with it and find
yourself another creature
to destroy, nothing too fancy mind. As soon as this smaller pool
of mana becomes
available steam it back to the large pool of mana and start
reclaiming - what
invariably happens is that the other wizards automatically home
in on the new
pool, leaving you to claim the big bucks as your own.
2) Sometimes you will find that after collecting an impressive
bounty of mana an
opposing wizard will hover above his loot waiting for his
balloons to arrive. As
soon as you start claiming it he automatically claims it back as
his own, thus
giving your balloons little opportunity to get to the pool.
Therefore move out to
the edge of the pool and concentrate on claiming just one ball,
the other wizard
will move and turn it straight back to his own colour. Keep doing
this until your
balloon arrives and then as he claims it back dash around and
acquire all the
mana, firing every which way. This way, even though the other
wizard is
repossessing the mana, your balloon is in the area collecting
balls one by one.
Building Castles
Build your castle out in the open, away from walls and mountains
and most
importantly away from your opponents lair. You need space
to expand as you get
more and more powerful, so think big! Also, remember that
youre a wizard and
can build wherever you damn-well please - the Ocean proves to be
a good
location as you have plenty of room to expand, plus land-based
enemies such as
riders, skeletons and worms cant travel over the water and
ultimately attack your
castle.
Using Your Castle As A Weapon
Bees are real buggers, and no matter how powerful you are, a full
scale bee attack
is going to cause you numerous problems. However, the
construction of your
castle can be used as an effective and often devastating defence.
Building your
castle in the midst of a giant swarm will wipe out many of the
blighters in one fell
swoop, reaping oodles of mana for you in the process. Your castle
may get
destroyed if the swarm is particularly huge, but you can always
build again and
take out yet more of them. This tactic not only works on bees but
most creatures,
especially those that move in groups. The stronger they are, of
course, the more
likely the need for you to build a castle time and time again.
This tactic also
enables your balloons to swoop out of the castle and collect
escaping mana
extremely quickly, making you powerful very quickly.
Spells
You cant use a new spell immediately, so youre going
to have to remember what
youve collected. The best way to do this is to assign your
new spells to a specific
key position on the keyboard (1-10) as you never know when
youre going to
need it and theres nothing more destructive to your
well-being than having to faff
around selecting spells in the height of battle!
Attacking Powerful Castles
You will find that, during the latter stages of the game, your
opponents build large
and extremely powerful castles very quickly. If this is the case,
you can confuse
creatures and lure them into your oppositions base and let
them destroy it for
you. Creatures such as Griffins are good for this purpose. Find a
reasonably large
group near your enemys castle and wade into the group. As
soon as you fire they
will home in on you, following you wherever you move. Now retreat
into the
centre of the enemy castle firing some more and, thinking the
castles yours, the
Griffins will attack, leaving you free to make a hasty escape.
Now, in theory, the
Griffins will blast away until the castle crumbles into ruin and
once the creatures
have dispersed you can return and collect the mana.
Forest Fires
Some creatures, such as worms, like to hide in forests and
instead of posing a
problem this actually makes your life a lot easier. Simply set
fire to the forest and
let nature take its course, more often than not wiping out the
creatures leaving
nothing but mana ready for the taking. Very effective on
Skeletons and Archers.
Defending Your Castle
There will come a time when nothing you do is going to save your
castle, the
enemy hoards are just too strong for you to handle. Drastic
situations call for
drastic measures and theres often nothing more you can do
than press SHIFT and
L together to level your castle altogether! This not only ceases
the attack but if
youre quick enough, you can rebuild and trap your enemies
in
the construction (See Using Your Castle As A Weapon
section) allowing you to
reap
the ensuing mana.
The Dirty (Bakers) Dozen
Youll meet all manner of unfavourable creatures in Magic
Carpet, and its not
always that easy to defeat them. Here are a few pointers for all
you rug-rats...
Apes
These creatures are cumbersome, so you will have enough time to
pick them out
one by one as they are slow to home in on your position and they
attack with great
inaccuracy at first. Dont steam into a group with all guns
blazing, keep moving
and pick out the stragglers first.
Archers
These guys only attack you if you attack them first, but
dont be too worried
because they are slow in responding and have very little
resistance to your
missiles.
Crabs
Crabs are a real pain in the butt. Although they yield little
mana and take an
inordinate amount of hits to kill, they can turn into the most
malicious creature in
the game, spitting more than just fireballs if left to roam. Kill
on sight! When they
are small, a few, well-aimed fireballs will suffice. However, as
they grow youll
need a combination of fireballs and lightning (remember to attack
from behind).
When they are full size, though, youll need at least a
meteor to get rid of them!
Dragons
Dragons are very easy to kill. Approach them and when they home
in on you keep
slightly in front of them and then slam your carpet into reverse,
keeping a constant
but safe distance away from them. They will continue to follow
you and when
they fire, use your left and right cursor keys to dodge their
attacks.
Emu Riders Again, like the Archers these guys only attack when
provoked and
have very little resistance but they do move fairly fast.
Genies
Dont bother with Genies unless you have the Meteor spell,
whereby you can
blow them out of the sky (if you have a good aim) or at least
create a good sized
crater beneath them. Try destroying your castle if theyre
proving to be a real pain
(See Using Your Castle As A Weapon section), then
rebuild it to collect a
completely stupid amount of mana.
Griffins
Griffins wont attack first but when they do enter into
combat, they prove to be
very dangerous. Lightning works very well on Griffins as they
manage to dodge
most missile attacks, but only attack when you have the means to
destroy them -
Griffins bear major grudges!
Krakens
Krakens are very powerful but they are extremely susceptible to
fireballs. If you
get caught in a Krakens Duel Spell, launch a barrage of
fireballs when you get
pulled close.
Skeletons
Skeletons are very good at demolishing your castle as this is
their only aim in
life, but if you take our advice and build in the
ocean, you will save yourself a
lot of aggro! Skeletons multiply if they come into contact with
humans, creating a
formidable army.
Trolls
Much the same as Apes, attack them one by one rather than wading
into a group
firing aimlessly. Trolls regenerate far quicker than Apes and are
extremely
dangerous when in groups.
Vultures
Vultures are extremely easy to kill and you can simply wade into
a large group
and fire randomly without too much opposition. However, they can
be difficult to
target, so as an effective tactic lure them back to your castle
and let them attack
the castle instead of you. They do very little damage but they
rather blindly swoop
in formation around your flag-pole, leaving themselves easy for
the taking.
Worms
These react in much the same way as the Dragons and can be killed
in the same
way. Approach them and when they home in on you keep slightly in
front of them
and then slam your carpet into reverse, keeping a constant but
safe distance away
from them. They will continue to follow you and when they fire,
use your left and
right cursor keys to dodge their attacks. One extra thing though;
they cant travel
over water, so lure them on to the shore and if you are having
particular problems
with a group of them, you can at least use the open ocean as a
retreat.
Wyverns
These are the big, bad nasties of Magic Carpet. Only approach
them if
you have the means to destroy them, which youll fine
involves possessing the
Meteor spell - launch about ten meteors one after the other to
kill them or just
blast a few craters beneath them.
Latest cheat codes for Magic Carpet @ Cheatserver.com
Search Pokemon Magic Carpet cheats @ Cheatcodesclub.com
Search for more Magic Carpet Hints and Tips
Players Guide
Those Magnificent Men
Flying isnt easy, but then you already know that. There
isnt any real secret to it,
and a few enthusiastic words from us arent going to make
the task in hand less
painful, but a lot can be gained from practice! Levels 1-10 are
specifically
designed as practice levels, no matter how difficult they seem at
first. Focusing on
various skills and features, these initial levels allow you to
adapt to the enemies,
casting spells, handling your carpet and other wizards without
too much
opposition, in readiness for the major onslaught facing you from
level 11
onwards. Make use of the precious time.
There are a few tactics you should be honing during these levels:
1) With the mouse acting as your general rudder it is
all too easy to forget about
using the keyboard for direction change as well - dont! The
left and right cursor
keys are not only ideal for dodging incoming attacks, they are an
excellent
addition to turning on a dime. This follows the same
rules as reversing in a car;
to turn quickly to the left press the right cursor key and
backwards simultaneously
or to turn right press the left cursor key and backwards - the
results are extremely
advantageous.
2) When attacking an opponents castle, to avoid getting hit
by the archers use
the left and right cursor keys to fly sideways around the castle
walls, thus avoiding
the archers arrows.
3) If you dont have the Acceleration spell and you are in
need of some extra
Oompf to get you out of a jam, quickly turn 45
degrees to the left and then press
the right cursor key and forward together. This manoeuvre will
swing you back
round to the direction in which you were originally facing and
catapult you out of
the jam quicker
than if you flew in a straight line. (Note: you can reverse the
manoeuvre by
turning 45 degrees to the right and then pressing the left cursor
key together with
forward - this has the same effect.)
4) If you are being chased or circumvented by some creature or
another, press
backwards, and your adversary will appear in front of you as you
scream into
reverse!
5) Sometimes your opponent will build his castle at the foot of a
mountain, which
gives you a major advantage. To avoid his Archers use the
mountain as cover,
emerging at regular intervals to take pot-shots at the castle -
this tactic will also
cover you from your opponents spells if he is shooting at
you from within the
confines of his castle.
6) If you find that you cant reach a spell because it is
located at the bottom of a
steep crater that has too drastic an incline to fly down, you
should use the walls of
the crater like a Wall of Death and spiral gently
downwards until you reach the
bottom and whatever it was youre trying to reach. Some
craters or chasms,
however, are too small to fly down with these or standard
tactics. Therefore come
to a perfect halt and hover over the opening of the pit, or
whatever, and gravity
will do its thing by pulling you slowly down to the bottom - to
get out, simply fly
into one of the walls.
Fly, Be Free!
There is no right or wrong way to play Magic Carpet, youve
just got to get in
there and work out what your carpet is capable of and how the
various creatures
react to attack (See Dirty Dozen section). However,
we can point you in the
right direction, so heres a few things to take into
consideration:
Collecting Personal Mana
If youre running low on the old mana front, try possessing
as many of the
buildings in the townships as you can. The mana collected
doesnt get transported
back to your castle but it does bump up your personal count.
Surprisingly enough,
other wizards tend to ignore collecting mana in this way.
Collecting Mana
Here are a couple more tips for collecting mana:
1) This tip only applies to the levels where there is more than
one wizard
competing for the level. Sometimes you will reach an impasse
where you and
other wizards are fighting for one particular pool of mana,
constantly clicking on
your Acquire spell to turn the mana back to silver. Forget it,
youll be there all
day! Instead let the other wizards get on with it and find
yourself another creature
to destroy, nothing too fancy mind. As soon as this smaller pool
of mana becomes
available steam it back to the large pool of mana and start
reclaiming - what
invariably happens is that the other wizards automatically home
in on the new
pool, leaving you to claim the big bucks as your own.
2) Sometimes you will find that after collecting an impressive
bounty of mana an
opposing wizard will hover above his loot waiting for his
balloons to arrive. As
soon as you start claiming it he automatically claims it back as
his own, thus
giving your balloons little opportunity to get to the pool.
Therefore move out to
the edge of the pool and concentrate on claiming just one ball,
the other wizard
will move and turn it straight back to his own colour. Keep doing
this until your
balloon arrives and then as he claims it back dash around and
acquire all the
mana, firing every which way. This way, even though the other
wizard is
repossessing the mana, your balloon is in the area collecting
balls one by one.
Building Castles
Build your castle out in the open, away from walls and mountains
and most
importantly away from your opponents lair. You need space
to expand as you get
more and more powerful, so think big! Also, remember that
youre a wizard and
can build wherever you damn-well please - the Ocean proves to be
a good
location as you have plenty of room to expand, plus land-based
enemies such as
riders, skeletons and worms cant travel over the water and
ultimately attack your
castle.
Using Your Castle As A Weapon
Bees are real buggers, and no matter how powerful you are, a full
scale bee attack
is going to cause you numerous problems. However, the
construction of your
castle can be used as an effective and often devastating defence.
Building your
castle in the midst of a giant swarm will wipe out many of the
blighters in one fell
swoop, reaping oodles of mana for you in the process. Your castle
may get
destroyed if the swarm is particularly huge, but you can always
build again and
take out yet more of them. This tactic not only works on bees but
most creatures,
especially those that move in groups. The stronger they are, of
course, the more
likely the need for you to build a castle time and time again.
This tactic also
enables your balloons to swoop out of the castle and collect
escaping mana
extremely quickly, making you powerful very quickly.
Spells
You cant use a new spell immediately, so youre going
to have to remember what
youve collected. The best way to do this is to assign your
new spells to a specific
key position on the keyboard (1-10) as you never know when
youre going to
need it and theres nothing more destructive to your
well-being than having to faff
around selecting spells in the height of battle!
Attacking Powerful Castles
You will find that, during the latter stages of the game, your
opponents build large
and extremely powerful castles very quickly. If this is the case,
you can confuse
creatures and lure them into your oppositions base and let
them destroy it for
you. Creatures such as Griffins are good for this purpose. Find a
reasonably large
group near your enemys castle and wade into the group. As
soon as you fire they
will home in on you, following you wherever you move. Now retreat
into the
centre of the enemy castle firing some more and, thinking the
castles yours, the
Griffins will attack, leaving you free to make a hasty escape.
Now, in theory, the
Griffins will blast away until the castle crumbles into ruin and
once the creatures
have dispersed you can return and collect the mana.
Forest Fires
Some creatures, such as worms, like to hide in forests and
instead of posing a
problem this actually makes your life a lot easier. Simply set
fire to the forest and
let nature take its course, more often than not wiping out the
creatures leaving
nothing but mana ready for the taking. Very effective on
Skeletons and Archers.
Defending Your Castle
There will come a time when nothing you do is going to save your
castle, the
enemy hoards are just too strong for you to handle. Drastic
situations call for
drastic measures and theres often nothing more you can do
than press SHIFT and
L together to level your castle altogether! This not only ceases
the attack but if
youre quick enough, you can rebuild and trap your enemies
in
the construction (See Using Your Castle As A Weapon
section) allowing you to
reap
the ensuing mana.
The Dirty (Bakers) Dozen
Youll meet all manner of unfavourable creatures in Magic
Carpet, and its not
always that easy to defeat them. Here are a few pointers for all
you rug-rats...
Apes
These creatures are cumbersome, so you will have enough time to
pick them out
one by one as they are slow to home in on your position and they
attack with great
inaccuracy at first. Dont steam into a group with all guns
blazing, keep moving
and pick out the stragglers first.
Archers
These guys only attack you if you attack them first, but
dont be too worried
because they are slow in responding and have very little
resistance to your
missiles.
Crabs
Crabs are a real pain in the butt. Although they yield little
mana and take an
inordinate amount of hits to kill, they can turn into the most
malicious creature in
the game, spitting more than just fireballs if left to roam. Kill
on sight! When they
are small, a few, well-aimed fireballs will suffice. However, as
they grow youll
need a combination of fireballs and lightning (remember to attack
from behind).
When they are full size, though, youll need at least a
meteor to get rid of them!
Dragons
Dragons are very easy to kill. Approach them and when they home
in on you keep
slightly in front of them and then slam your carpet into reverse,
keeping a constant
but safe distance away from them. They will continue to follow
you and when
they fire, use your left and right cursor keys to dodge their
attacks.
Emu Riders Again, like the Archers these guys only attack when
provoked and
have very little resistance but they do move fairly fast.
Genies
Dont bother with Genies unless you have the Meteor spell,
whereby you can
blow them out of the sky (if you have a good aim) or at least
create a good sized
crater beneath them. Try destroying your castle if theyre
proving to be a real pain
(See Using Your Castle As A Weapon section), then
rebuild it to collect a
completely stupid amount of mana.
Griffins
Griffins wont attack first but when they do enter into
combat, they prove to be
very dangerous. Lightning works very well on Griffins as they
manage to dodge
most missile attacks, but only attack when you have the means to
destroy them -
Griffins bear major grudges!
Krakens
Krakens are very powerful but they are extremely susceptible to
fireballs. If you
get caught in a Krakens Duel Spell, launch a barrage of
fireballs when you get
pulled close.
Skeletons
Skeletons are very good at demolishing your castle as this is
their only aim in
life, but if you take our advice and build in the
ocean, you will save yourself a
lot of aggro! Skeletons multiply if they come into contact with
humans, creating a
formidable army.
Trolls
Much the same as Apes, attack them one by one rather than wading
into a group
firing aimlessly. Trolls regenerate far quicker than Apes and are
extremely
dangerous when in groups.
Vultures
Vultures are extremely easy to kill and you can simply wade into
a large group
and fire randomly without too much opposition. However, they can
be difficult to
target, so as an effective tactic lure them back to your castle
and let them attack
the castle instead of you. They do very little damage but they
rather blindly swoop
in formation around your flag-pole, leaving themselves easy for
the taking.
Worms
These react in much the same way as the Dragons and can be killed
in the same
way. Approach them and when they home in on you keep slightly in
front of them
and then slam your carpet into reverse, keeping a constant but
safe distance away
from them. They will continue to follow you and when they fire,
use your left and
right cursor keys to dodge their attacks. One extra thing though;
they cant travel
over water, so lure them on to the shore and if you are having
particular problems
with a group of them, you can at least use the open ocean as a
retreat.
Wyverns
These are the big, bad nasties of Magic Carpet. Only approach
them if
you have the means to destroy them, which youll fine
involves possessing the
Meteor spell - launch about ten meteors one after the other to
kill them or just
blast a few craters beneath them.
Latest cheat codes for Magic Carpet @ Cheatserver.com
Search Pokemon Magic Carpet cheats @ Cheatcodesclub.com
Search for more Magic Carpet Hints and Tips
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