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Warriors, The (PS2)

Rumble mode bonuses
Successfully complete the indicated chapter with a 100% completion (all tags sprayed and bonus missions) to unlock the corresponding bonus:

Chapter 1 (New Blood): The Warriors
Chapter 2 (Real Life Bunch): The Warriors soldiers
Chapter 3 (Payback): The Destroyers
Chapter 4 (Blackout): Baseball Furies and Baseball Field area
Chapter 5 (Real Heavy Rep): The Orphans and The Orphanage area
Chapter 6 (Writers Block): Hi-Hats and Burner Battle mini-game
Chapter 7 (Adios Amigo): Hurricanes, Broken Apartments and Pool Room areas
Chapter 8 (Encore): Hi-Hats soldiers and Coney Amusement area
Chapter 9 (Payin' The Cost): The Destroyers soldiers
Chapter 10 (Destroyed): The Destroyers soldiers and The Shack area
Chapter 11 (Boy's In Blue): Turnbull ACs
Chapter 12 (Set Up): Seracens, Jones Street Boys, and new area
Chapter 13 (All City): Moonrunners and new area
Chapter 14 (Desperate Dudes): The Riffs and new area
Chapter 15 (No Permits, No Parley): Other soldiers
Chapter 16 (Home Run): Other soldiers and Rotunda area
Chapter 17 (Friendly Faces): Punks, Lizzies, and Subway Toilets area
Chapter 18 (Come Out And Play): Rogues
Flashback Mission B (The Best): Eliminators, King Of The Hill mini-game and Flashback Warriors
Flashback Mission D (Scout's Honor): Savage Huns
Game completed 100%: Flashback Warriors, Spray, Flash, knife dealers, movie soldiers, Spanish Harlem civilians, and all remaining soldiers

Infinite health and sprint
While playing a game, press Up, Triangle, L3, Select, X, L2, Down, Square, Left, X, L1, Select.

Infinite money
After any mission in Free Roam mode, go to a jewelry store and break in. When inside, take the register and exit. Make a right and go straight until your base is on the right side. Go up the first set of stairs and stop. Turn towards the stairs leading farther up. Throw the register against the stairs in this position until it breaks. When it breaks open, stand over to collect the money. If done correctly, the register should keep giving you money until it reaches $999. Note: The money you collect may not be there during missions.

Infinite rage
While playing a game, press Square, Circle, Triangle, Select, X, Left.

Lose police
While playing a game, press Up, Select, X, Triangle(2), Square.

Get bat
While playing a game, press Square, R2, Down(2), L1(2).

Get knife
While playing a game, press Down(2), Select, Up(2), L3.

Get machete
While playing a game, press L1, X, R1(2), Select, R2.

Get pipe
While playing a game, press R2, Circle, Select, Up, L1, Right.

Defeating Luther in Coney Island
When you have Luther on the beach the second time (after defeating him the first time), do not worry about hiding behind this fence or the crate. Wait behind the boat, let Luther shoot five or six shots, then sprint directly up the middle until you are in front of Luther and throw a bottle. It will hit him in the face. Do not bother to aim or do anything else, just throw it.

Flashback E
During Flashback E, your mission is to retrieve a size 9 hat. Playing as Cochise you will get the hat from the leader of The Boppers. When fighting Big Moe he will eventually drop his hat. When you put on his hat you must follow the button sequence correctly to get a free Flash. When doing the button sequence correctly, Cochise will begin dancing. You will need the extra Flash when fighting Big Moe. You will have two chances to get two extra Flash. Also, beat up the two girls that get involved to bring up your rage meter. This will help when you are fighting Big Moe.

Complete current mission
While playing a game, press Down, Square, X, Select, R1, Left.

100% completion
While playing a game, press L1, Select, Square, Down, L2, Right.

200 Bones, 3 Flash, and Cans
While playing a game, press R1, R2, L1, X, Down, L1.

Ghost characters
Successfully complete the Armies Of The Night mini-game to unlock Ghost Swan, Ghost Ajax, Ghost Cyrus, Ghost Fox and Ghost Cleon.

Increasing stamina
There is an area once you get inside of the Warriors hideout where you can work out. You will be able to do chin lifts, sit ups, push ups, and a heavy bag. At the end of each chapter you will be able to workout to increase your stamina. However, you will not be able to start working out until after Chapter 3. There are ten ranks for each exercise. They are as follows, with "R" being rank, and "/" being within seconds.

Chin Ups: R1=5, R2=5/11 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/32 sec., R7=15/29 sec., R8=15/26 sec., R9=20/40 sec., R10=20/35 sec. Sit Ups: R1=5, R2=5/11 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/32 sec., R7=15/29 sec., R8=15/26 sec., R9=20/40 sec., R10=20/35 sec. Push Ups: R1=5, R2=5/11 sec., R3=10/19 sec., R4=10/17 sec., R5=10/15 sec., R6=15/28 sec., R7=15/24 sec., R8=15/20 sec., R9=20/30 sec., R10=20/25 sec. Heavy Bag: R1=10/25 sec., R2=10/23 sec., R3=10/21 sec., R4=10/19 sec., R5=10/17 sec., R6=15/33 sec., R7=15/31 sec., R8=15/29 sec., R9=15/27 sec., R10=15/25 sec.

Point requirements
Each level requires a certain amount of points to unlock soldiers for your create a gang, an arena, or bonus rounds for when you are at home at Coney. You must also complete the Bonus Objectives as well. Use the following key: "HSN" is high score needed; "SU" is soldiers unlocked; "AU" is arenas unlocked; and "BO" is bonus objectives..

Chapter 1 (New Blood): HSN = 5,000, SU = 1.
Chapter 2 (Real Live Bunch): HSN = 2,000, SU = 10.
Chapter 3 (Pay Back): HSN = 17,000, SU = 22, BO = 3.
Chapter 4 (Blackout): HSN = 12,000, SU = 24, BO = 2, AU = 1.
Chapter 5 (Real Heavy Rep): HSN = 7,000, SU = 12, BO = 2, AU = 2.
Chapter 6 (Writer's Block): HSN = 8,000, SU = 18, AU = 1.
Chapter 7 (Adios Amigo): HSN = 7,000, SU = 15, BO = 2, AU = 4.
Chapter 8 (Encore): HSN = 2,000, SU = 2, AU = 1.
Chapter 9 (Payin' The Cost): HSN = 1,000, SU = 14, AU = 1.
Chapter 10 (Destroyed): HSN = 8,000, SU = 4, BO = 1, AU1.
Chapter 11 (Boys In Blue): HSN = 9,000, SU = 10, BO = 1, AU = 3.
Chapter 12 (Set Up): HSN = 15,000, SU = 29, BO = 3, AU = 1.
Chapter 13 (All City): HSN = 15,000, SU = 18, BO = 1, AU = 1.
Chapter 14 (Desperate Dudes): HSN = 7,000, SU = 18, BO = 2, AU = 1.
Chapter 15 (No Permits, No Parley): HSN = 10,000, SU = 7, BO = 1.
Chapter 16 (Home Run): HSN = 2,000, SU = 1, AU = 1.
Chapter 17 (Friendly Faces): HSN = 2,000, SU = 13, AU = 1.
Chapter 18 (Come Out To Play): HSN = 2,000, SU = 20.
Flashback A (Roots): HSN = 9,000, SU = 18, AU = 1.
Flashback B (The Best): HSN = 6,000, SU = 2, BO = 1, AU = 1.
Flashback C (Heavy Muscle): HSN = 9,000, SU = 13, BO = 2, AU = 1.
Flashback D (Scout's Honor): HSN = 9,000, SU = 29, BO = 1, AU = 2.
Flashback E (Sharp Dressed Man): HSN = 11,000 SU = 28, BO = 1, AU = 1
Flashback Coney Turf: SU = 2, BO = 17 (will be completed over time).
Armies Of The Night arcade game: SU = 12, AU = 3 (arcade game must be completed to get soldiers and arenas).

Turnbull AC's Chase
Use the method to escape them. You must continuously hold L2 to remain ahead of them. You also need to try to keep the controller toggle pulled towards you dead center The button sequence is: Triangle, X, Triangle, X(2), Triangle(3).

Unleash The Fury difficulty
Get a 100% completion under the Hardcore Soldier difficulty. In this mode, you control the Baseball Furies in the original story line, with increased difficulty.

Armies Of The Night mini-game extra stage
Get a 100% completion under the Hardcore Soldier difficulty.

Bonus Coney Island missions
Successfully complete the game to unlock bonus Coney Island missions. In these missions you can uncuff yourself without keys and rage with use of Flash.

Armies Of The Night game
Successfully complete the game to unlock the Armies Of The Night arcade machine at the hub. In this game, you play as Swan and Ajax in Double Dragon style stages. The object of the game is the save Mercy, who has been captured by the Riffs.

Credits mini-game
Successfully complete the game, then during the ending credits you can play as the Riffs and fight against the Rogues on the beach.

Free Flash
Go to a Flash dealer, and buy some Flash. Then, start to beat up the Flash dealer. When he fights back, hold R2 and issue the command "Wreck 'em all! ". When you and your team have killed the Flash dealer, he will drop the cash that you gave him, and sometimes some extra Flash.

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